Notes

Supervisor Notes, Decoded

What the notes in dailies really mean, and how to fix them in Nuke

"Make it sit." "Split the difference." "The edges feel crunchy." "CBB." In your first weeks in a studio, the notes you get in dailies can sound like a foreign language. This is the dictionary I wish I'd had: what supervisors really mean, and what to try in Nuke, from ten years of notes received and given.



Index



01. How notes work: dailies, leads and supervisors

Most studios review work every day in dailies: a room (or a call) where new versions play on a calibrated screen, and the comp lead or the VFX supervisor comments shot by shot. The notes are then written in the tracking system (ShotGrid/Flow, ftrack) next to your version. Later the client side, the production VFX supervisor and sometimes the director, gives notes too: those travel back through your supervisor.

  • Notes are short on purpose. There are fifty shots to review in an hour; "edges are crunchy on the left arm" is a full sentence.
  • They describe what they see, not always the fix. "It feels CG" is a symptom; your job is to find the cause.
  • A note is about the shot, never about you. Senior artists get notes on every version too.


02. "It doesn't sit": integration notes

The most common family of notes. Something added to the plate (CG, a matte painting, a keyed element) doesn't feel like it was photographed with the rest.

the notewhat it usually meanswhat to try in Nuke
"Make it sit" / "sit it in" / "seat it"The element looks stuck on top of the plate.Check blacks, whites and contrast against the plate, then grain, edges, defocus and lens effects, in that order.
"It feels CG" / "it looks stuck on"Too clean, too sharp, too perfect, or lit from a different direction.Match the softness and grain, add the plate's lens artefacts (chromatic aberration, vignette), check the light direction with the lighting artist.
"Match the blacks" / "the blacks are lifted"The darkest part of the element is darker or milkier than the plate's.Sample the darkest values of both and match them with a Grade (blackpoint/lift). See The Maths of Match.
"Crush the blacks" / "it's too milky"Not enough contrast in the shadows.Lower the lift or the blackpoint; check the plate's real black level first.
"It's floating" / "needs a contact shadow"The object doesn't touch the ground: no shadow or occlusion where it meets the surface.Add a soft contact shadow and ambient occlusion, matched in colour and density to the plate's shadows.
"Needs more atmosphere" / "more depth" / "more haze"Distant things are as contrasty as close ones.Use depth to add haze: lift the blacks and lower the contrast with distance, in the plate's haze colour.
"The grain doesn't match" / "it's too clean"The element has no grain, or grain of the wrong size or strength.Degrain/regrain per channel, matched on the plate (DasGrain is the standard tool). See Grain and noise.
"It reads small" / "the scale feels off"Something gives away the size: too much detail, too sharp at distance, motion too fast for its size.Add atmosphere, soften fine detail, slow down secondary motion; check against real references.
"Needs interaction"The element doesn't affect its world: no dust, splashes, reflections or light on the surroundings.Add elements (dust, debris, splashes), reflections and light spill on the plate.


03. Edge notes

Edges are where a comp is won or lost, and where supervisors look first.

the notewhat it usually meanswhat to try in Nuke
"Crunchy edges" / "hard edges"The matte edge is too sharp or aliased compared with the plate's softness and motion blur.Soften the matte where the plate is soft, match motion blur, avoid eroding too much; work on the edge, not the whole matte.
"Dark line" / "matte line" / "halo"A dark or bright outline: background colour or bad premultiplication in the edge.Check premult/unpremult order, extend the foreground colour into the edge. See Edge Extend.
"The edges are chattering" / "boiling" / "sizzling"The matte edge changes from frame to frame.Stabilise or temporally smooth the key, clean the plate's noise before keying, check the roto for jumps.
"Green spill" / "it's picking up green"The screen colour bounces onto the subject, especially hair and edges.Despill, then restore the lost brightness. See Despill.
"Needs light wrap"The background light doesn't wrap around the foreground edges.A subtle light wrap from the background into the edge. See Edge Rim Light.
"We lost the hair detail"Fine hair is gone or chunky.Combine a hard core matte with a soft edge key for the hair; never one key for everything. See Keying.


04. Motion and tracking notes

the notewhat it usually meanswhat to try in Nuke
"It's sliding" / "drifting" / "swimming"The element doesn't stick to the plate: the track is off.Check the track on a high-contrast feature close to the element, use more points, or go to a planar or 3D track.
"It's jittery" / "there's chatter"Small frame-to-frame noise in the track.Smooth the track curves carefully, or track a better feature; never smooth real camera shake away.
"The motion blur doesn't match"The element is sharper or blurrier in motion than the plate.Match the shutter: VectorBlur or the renderer's blur, compared frame by frame with the plate. See Vector Blur.
"It pops" / "there's a pop on frame 1012"Something changes suddenly from one frame to the next.Step through the frames around the note; look for a keyframe, a roto shape or a matte that jumps.
"It feels too light" / "no weight"The animation or the camera shake doesn't sell mass.Usually an animation note; in comp, add shake and interaction on impacts.


05. Colour and light notes

the notewhat it usually meanswhat to try in Nuke
"It's too hot" / "it's blown out"Highlights are too bright or clipped compared with the plate.Check the values in linear light, not only on the monitor; compare with the brightest things in the plate.
"It's flat"Not enough contrast or shape in the light.Add contrast with a Grade, or ask lighting for a stronger key; avoid fixing it all in comp.
"Warm it up" / "cool it down"Change the colour temperature, often in the highlights or the shadows only.A Grade with gain (highlights) or lift (shadows) on red and blue. See The Maths of Grade.
"It's too saturated" / "too punchy"Colours stronger than the plate's.Lower the saturation, then check the hue; plates are often less saturated than CG.
"Check it in the grade" / "check it through the LUT"The shot might look fine in your viewer but break once the show LUT or the grade is applied.Review through the show's colour pipeline and push the exposure up and down to see hidden problems. See Tech check and QC.
"It's gone soft"The image lost sharpness, usually from too many filtering steps.Concatenate transforms, filter once, check the filter type. See Filtering.


06. Taste notes: "split the difference" and friends

The hardest notes have no number in them. They are about how much, not what.

  • "Split the difference": you showed two versions (or the client wants something between yours and theirs). Go halfway: if one version had a gain of 1.4 and the other 1.0, try 1.2.
  • "Take it down a notch" / "dial it back": keep the idea, use less of it. Often 20 to 30% less, not half.
  • "Push it" / "more": the opposite. Push it further than you think; it's easier to pull back from too much.
  • "It's reading as…": what the audience understands at first glance. "It's reading as a miniature" means the scale cues are wrong, even if every pixel is technically right.
  • "It draws the eye" / "it's distracting": something pulls attention away from where the story is: too bright, too sharp, too much movement.
  • "Make it more cinematic" / "more filmic": usually softer highlights, richer blacks, some lens character, and less perfect detail.
  • "In the ballpark" / "we're close": the direction is right; now it's about details. Don't start again.
  • "On the nose": exactly right, or, about an idea, too obvious. The tone tells you which.
  • "Less is more": remove an element, an effect or a correction, and look again.
  • "Trust the plate": the photography is the reference for everything; match it rather than improving on it.
  • "It's a bit busy": too many things compete for attention; simplify the frame.
  • "Sell it": make the audience believe it, usually with interaction, shake, light and sound-like timing.
  • "Ground it": make it feel physically present: contact shadows, reflections, dust, weight.
  • "Let it breathe": leave space or time; don't fill every frame with detail or movement.
  • "Pull it back to where it was": the previous version was better; go back and keep only what the note asked.
  • "Same note as before": the last note wasn't addressed, or not enough. Re-read it, and ask if needed.
  • "Eyeball it": no measured reference; match it by eye against the plate.
  • "Good for now": close to CBB; move on to the other shots and come back if there is time.


07. Production jargon: CBB, final, temp, hero

termmeaning
ShotThe unit of work: one continuous piece of film between two cuts, with a code like SEQ_010_0020. You are cast on shots, and every note refers to one.
SequenceA group of shots in the same scene or location, usually lit and comped with a shared setup.
Plate / clean plateThe footage shot on set. A clean plate is the same framing without actors or objects, used to paint them out.
ETA"Estimated time of arrival": when your next version will be ready. Give one you can keep.
FMLFirst, middle and last frame of the shot: rendering or checking only those three is a quick way to review a version before the full sequence.
CACreative approval: the look is approved, and what remains is technical work (cleanup, edges, QC) before the final.
Desk review / over the shoulderYour lead looks at the shot at your desk, outside dailies, often for a quick direction.
Ping meSend a message when it's ready; don't wait for the next dailies.
Burn-ins / slateThe text on the review frames (shot name, version, frame number, artist) so everyone talks about the same thing.
LineupA frame or a wipe that compares your version with the plate or with the previous version, at the same frame.
On holdStop working on the shot: editorial, the client or the bid might change it.
RoundOne cycle of versions and notes. "We're on round three with the client" means two sets of notes already came back.
WIPWork in progress: a version shown to get direction, not to be approved.
Temp / slap compA quick, rough version to check an idea or to give editorial something to cut with.
HeroThe most important shot, element or asset: the one the camera looks at closely, worth the most care.
Pre-comp itRender part of the script to disk and read it back, to make the script lighter or to lock a piece of work.
Version upSave a new version of the script before changing it; never overwrite what someone has seen.
Kick back / bounce backA version sent back with notes, by the lead or by the client.
CBB"Could be better": accepted for now, but improve it if there is time. Not a final.
Final / finaled / buyoffApproved. Don't touch it again unless someone asks.
Pending clientApproved internally, waiting for the client's opinion.
TurnoverWhen editorial delivers the plates and the cut for the shots to start.
HandlesExtra frames before and after the cut, so editorial can adjust timing.
Cut length / locked cutThe frames used in the edit; once the cut is locked, timing changes stop (in theory).
OmitThe shot has been removed from the film. It happens, often to shots you loved.
BidThe estimated time for a task. If a note is bigger than the bid, tell your lead.
Tech check / QCThe technical review before delivery: frame range, format, colour, dead pixels, matte lines.
Fresh eyesSomeone who hasn't seen the shot yet: they notice what you stopped seeing.


08. How to take a note (and how to push back)

  • Write it down exactly as said, with the frame number. Paraphrasing loses information.
  • Ask when it isn't clear. "When you say it feels CG, is it the edges or the light?" is a good question, not a weak one.
  • Address every note in the next version, and say what you did. If you didn't do one, say why.
  • Change one thing at a time when you're unsure, so you know which change fixed it.
  • Show a wipe or a side by side with the previous version: it makes your change easy to see.
  • Push back with images, not words. If you think a note makes the shot worse, show both versions and let the eye decide.
  • Look at the shot in context: play the shots before and after yours. A note often comes from continuity.


Questions about this tutorial?

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