Tutorial

Tutorials for Nuke


Convolution Matrix

In image processing, a kernel, convolution matrix, or mask is a small matrix. It is used for blurring, sharpening, embossing, edge detection, and more. This is accomplished by doing a convolution between a kernel and an image. Convolution is the treatment of a matrix by another one which is called “kernel”.

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Transform Matrix 2D

We can have various types of transformations such as translation, scaling up or down, rotation, shearing, etc. When a transformation takes place on a 2D plane, it is called 2D transformation.

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Python and TCL: Tips and Tricks for Nuke

Helpful Python and TCL snippets to use inside The Foundry Nuke. This is a collections of tricks founded on the web

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Particles Collection for Nuke

A collection of templates and tutorial for the Particles in Nuke

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Free VFX Practice Material - CG Render & Nuke Script

You can download a complete project in FullHD for free that you can use in your tests and tutorial

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Speedy Script

Free panel for The Foundry’s Nuke that improves the import/export of the scripts, or parts of them, using Groups

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Color Panel for Nuke: done with PySide2 & QtPy

Customize the color of nodes, backdrops and StickyNotes in Nuke.
Same Panel is done in two different versions: QtPy and PySide

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Lens Distortion - STMap INVERT

Get the inverse operation of an UVMap/STMap used for Lens Distortion

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TimeOffset Keyframes and Lifetime

TimeOffset all the Keyframes, Lifetime, Rotopaint and Shapes in your nodes

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Convert Roto to Rotopaint

Convert Roto nodes into RotoPaint, saving all the shapes and curves

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Custom Panel in QtPy for Nuke

Create your Panel with Python and QtPy in Nuke, from the design to the integration inside Nuke. (special thanks to Ernest Dios)

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Expression Node Collection

My personal collection of tools with the Expression Node

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3D Object

My personal 3D Object category with some mesh with UV and Extra Tool

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UVRender

Gizmo to improve and speed up your work with 3D space and UVs in Nuke

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Tractor and Nuke

Tractor is a solution for network rendering created by Pixar. With this solution you can monitor your render directly in Nuke. Special thanks to Marco Curado

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Mocha Pro - extend Frame Range

Extend the Frame Range and adjust keyframes

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Differences between Nuke10 and Nuke11 for Artists

I would like to collect some differences I noticed between Nuke 10 and Nuke 11.

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HTML with Nuke

HTML language you can use to modify Label in the Nodes.

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Create a quick 2D Rim Light in Nuke

Create quickly a rim light from the matte. Done with Matrix node.

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Vector Blur: OLD vs NEW

Some pros and cons of the Vector Blur nodes in Nuke 9 vs Nuke 10

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Animation and Curves for Nuke

Modify the Animation and the Curves in Nuke. For example change the range of a curve, increase o reduce a percentage to the curve, smooth a curve, and so on

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Label and Autolabel for Nuke

In this tutorial you will learn how to set the Label and Autolabel in Nuke with Python.

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