This tutorial can be helpful if you want to create a really fast Rim Light in 2D. Just need the matte of the character/object you want and move the rotate slider.
First of all I would like to thank Sabine Janetzka for introducing me to this technique with the Matrices.
You can download the Gizmo for Nuke here:
Download from Nukepedia
If you want to go deeper with Matrices, have a look here:
Read More
Overview
In Nuke bring a Matrix Node from here: Filter → Matrix... and select the dimension of the matrix. In this case 3x3.
When you will find this Textfield, you can copy-paste the values directly in another Matrix 3x3 node in Nuke.
Easy Solutions
-1 | 0 | 0 |
0 | 0 | 0 |
0 | 0 | 1 |
1 | 0 | 0 |
0 | 0 | 0 |
0 | 0 | -1 |
0 | 0 | 1 |
0 | 0 | 0 |
-1 | 0 | 0 |
0 | 0 | -1 |
0 | 0 | 0 |
1 | 0 | 0 |
Matrices
- Original Image
This is our original image: a simple circle 2D. You can get it with the Radial Node in Nuke.
This GIF is showing you the result of this Gizmo: starting from a sphere we will get the Rim Light!
- RIM LIGHT 01
-1 | 0 | 1 |
-1 | 0 | 1 |
-1 | 0 | 1 |
- RIM LIGHT 02
-1 | -1 | 1 |
-1 | 0 | 1 |
-1 | 1 | 1 |
- RIM LIGHT 03
-1 | -1 | 0 |
-1 | 0 | 1 |
0 | 1 | 1 |
- RIM LIGHT 04
-1 | -1 | -1 |
-1 | 0 | 1 |
1 | 1 | 1 |
- RIM LIGHT 05
-1 | -1 | -1 |
0 | 0 | 0 |
1 | 1 | 1 |
- RIM LIGHT 06
-1 | -1 | -1 |
1 | 0 | -1 |
1 | 1 | 1 |
- RIM LIGHT 07
0 | -1 | -1 |
1 | 0 | -1 |
1 | 1 | 0 |
- RIM LIGHT 08
1 | -1 | -1 |
1 | 0 | -1 |
1 | 1 | -1 |
- RIM LIGHT 09
1 | 0 | -1 |
1 | 0 | -1 |
1 | 0 | -1 |
- RIM LIGHT 10
1 | 1 | -1 |
1 | 0 | -1 |
1 | -1 | -1 |
- RIM LIGHT 11
1 | 1 | -1 |
0 | 0 | 0 |
1 | -1 | -1 |
- RIM LIGHT 12
1 | 1 | 0 |
1 | 0 | -1 |
0 | -1 | -1 |
- RIM LIGHT 13
1 | 1 | 1 |
1 | 0 | -1 |
-1 | -1 | -1 |
- RIM LIGHT 14
1 | 1 | 1 |
0 | 0 | 0 |
-1 | -1 | -1 |
- RIM LIGHT 15
1 | 1 | 1 |
-1 | 0 | 1 |
-1 | -1 | -1 |
- RIM LIGHT 16
0 | 1 | 1 |
-1 | 0 | 1 |
-1 | -1 | 0 |