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  <title>Andrea Geremia - Nuke Tutorials</title>
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  <description>Free tutorials for Foundry Nuke by Andrea Geremia, VFX compositor: the maths of compositing, matrices, keying, Python and TCL, gizmos.</description>
  <language>en</language>
  <lastBuildDate>Tue, 13 Oct 2026 14:31:45 GMT</lastBuildDate>
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  <item>
    <title>Edge Detection in Nuke: Sobel, Laplacian, Canny and What EdgeDetect Really Does</title>
    <link>https://www.andreageremia.it/tutorial_math_edgedetect.html</link>
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    <pubDate>Tue, 13 Oct 2026 14:32:45 GMT</pubDate>
    <description>Edge detection for compositors: derivatives as kernels, Sobel, Prewitt, Scharr and Roberts, gradient magnitude and direction, Nuke&apos;s EdgeDetect measured, noise and scale, Laplacian and high pass, Canny, edge bands of a matte, rim light from the alpha. With a lab and nodes to paste.</description>
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  <item>
    <title>Convolve, Fourier &amp; Deconvolution in Nuke: Bokeh and Unblurring</title>
    <link>https://www.andreageremia.it/tutorial_convolve.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_convolve.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:28:45 GMT</pubDate>
    <description>Use an image as a kernel with the Convolve node in Nuke to create bokeh, understand the Fourier transform and the convolution theorem, and undo a blur with Wiener and Richardson-Lucy deconvolution. With an interactive lab.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/convolve/00_hero.jpg" medium="image"/>
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    <title>3D Matrices in Nuke: Local, World and Projection Matrix</title>
    <link>https://www.andreageremia.it/tutorial_matrix_3d.html</link>
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    <pubDate>Tue, 13 Oct 2026 14:27:45 GMT</pubDate>
    <description>How the 4x4 matrices of Nuke 3D nodes work: local and world matrix, transform and rotation order, world_matrix expressions, Python helpers and projecting a 3D point to 2D. With an interactive lab.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/matrix_3d/00_hero.jpg" medium="image"/>
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  <item>
    <title>Morphology in Nuke: Erode, Dilate and Median Explained</title>
    <link>https://www.andreageremia.it/tutorial_morphology.html</link>
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    <pubDate>Tue, 13 Oct 2026 14:26:45 GMT</pubDate>
    <description>Erode, Dilate and Median in Nuke explained: max and min instead of a weighted sum, kernel shapes, the three Erode nodes, open and close, edge mattes and despeckle. With a live lab and nodes to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/morphology/00_hero.jpg" medium="image"/>
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    <title>CornerPin and Homography in Nuke: The Perspective Matrix</title>
    <link>https://www.andreageremia.it/tutorial_cornerpin_homography.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_cornerpin_homography.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:25:45 GMT</pubDate>
    <description>The 3x3 homography behind the CornerPin2D node in Nuke: affine vs projective, the divide by w, why four corners, flatten and put back, Python helpers and a live lab that writes the CornerPin for you.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/homography/00_hero.jpg" medium="image"/>
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  <item>
    <title>BlinkScript Matrices: float3x3 and float4x4 in Nuke</title>
    <link>https://www.andreageremia.it/tutorial_blink_matrices.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_blink_matrices.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:24:45 GMT</pubDate>
    <description>Matrices in BlinkScript for Nuke: float3x3 and float4x4, operators and methods, and four ready kernels: a 4x4 ColorMatrix with offset, position pass to camera space, homography warp and a 3x3 convolution. Plus a matrix calculator.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/blink_matrices/00_hero.jpg" medium="image"/>
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  <item>
    <title>Merge and Premultiplication in Nuke: The Math of A over B</title>
    <link>https://www.andreageremia.it/tutorial_math_merge.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_math_merge.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:23:45 GMT</pubDate>
    <description>The maths behind the Merge node in Nuke: over, plus, screen, multiply, max and min, what premultiplied means and why you unpremult before grading. With a live lab and nodes to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_merge/00_hero.jpg" medium="image"/>
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  <item>
    <title>The Grade Node in Nuke: the Exact Math of Lift, Gain, Gamma and Offset</title>
    <link>https://www.andreageremia.it/tutorial_math_grade.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_math_grade.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:22:45 GMT</pubDate>
    <description>What the Grade node really computes, read from Foundry&apos;s source code: blackpoint, whitepoint, lift, gain, multiply, offset and gamma, the gamma above 1, the clamps, reverse and the CDL. With a live lab and nodes to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_grade/00_hero.jpg" medium="image"/>
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  <item>
    <title>The ColorCorrect Node in Nuke: Ranges, Contrast and the Math Behind It</title>
    <link>https://www.andreageremia.it/tutorial_math_colorcorrect.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_math_colorcorrect.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:21:45 GMT</pubDate>
    <description>How the ColorCorrect node works: master, shadows, midtones and highlights, the range curves, the order of saturation, contrast, gamma, gain and offset, contrast around 0.18. With a live lab and nodes to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_colorcorrect/00_hero.jpg" medium="image"/>
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  <item>
    <title>Saturation, Hue and HSV in Nuke: Saturation, HueCorrect, HueShift, HSVTool</title>
    <link>https://www.andreageremia.it/tutorial_math_hue.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_math_hue.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:20:45 GMT</pubDate>
    <description>The maths of the colour nodes in Nuke: the Saturation node and its luminance math, HSV, HSVTool, HueCorrect curves and suppression, despill, HueShift in XYZ. With a live lab and nodes to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_hue/00_hero.jpg" medium="image"/>
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  <item>
    <title>The Math of Keying in Nuke: Luma, Colour Difference, IBK, Keylight, Additive</title>
    <link>https://www.andreageremia.it/tutorial_math_keying.html</link>
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    <pubDate>Tue, 13 Oct 2026 14:19:45 GMT</pubDate>
    <description>How every keyer in Nuke computes the alpha, measured in Nuke 17: luma key, Keyer, Difference, HueKeyer, the colour difference key, IBK and IBKColour, Keylight, ChromaKeyer, Primatte, Ultimatte and the additive keyer. With a lab on real green and blue screen plates.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_keying/00_hero.jpg" medium="image"/>
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  <item>
    <title>The Math of Despill in Nuke: Limits, Spill Maps, Luminance and Screen Subtraction</title>
    <link>https://www.andreageremia.it/tutorial_math_despill.html</link>
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    <pubDate>Tue, 13 Oct 2026 14:18:45 GMT</pubDate>
    <description>Despill explained with numbers: the limit despill and its variants (min, average, max, double average), blue screens, the spill map, giving back the luminance as grey or as the background colour, screen subtraction and what IBK and Keylight do. With a lab on real plates.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_despill/00_hero.jpg" medium="image"/>
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  <item>
    <title>Matching Colour and Light in Nuke: Black Levels, Low Frequencies, Luminance and Chroma</title>
    <link>https://www.andreageremia.it/tutorial_math_match.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_math_match.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:17:45 GMT</pubDate>
    <description>The maths of colour matching in Nuke: black and white levels, BlacksMatch and Toe, matching the low frequencies with blur ratios, multiply or add, luminance and chroma with separate amounts. With a lab and a ColourMatch node to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_match/00_hero.jpg" medium="image"/>
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  <item>
    <title>Edge Extend in Nuke: Premult, Blur, Unpremult and Its Stacks</title>
    <link>https://www.andreageremia.it/tutorial_math_edgeextend.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_math_edgeextend.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:16:45 GMT</pubDate>
    <description>Why premult, blur, unpremult extends colour outwards (normalized convolution), the core matte, why one blur is never enough, stacked and directional extends, holes in mattes. With a lab and an EdgeExtendStack node.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_edgeextend/00_hero.jpg" medium="image"/>
  </item>
  <item>
    <title>Linear, Log and Gamma in Nuke: Transfer Functions Explained</title>
    <link>https://www.andreageremia.it/tutorial_math_linlog.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_math_linlog.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:15:45 GMT</pubDate>
    <description>Why compositing happens in scene linear: stops and 18% grey, the sRGB and Rec.709 curves, why blurs and merges need linear, Cineon and ACEScct log. With a live lab and nodes to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_linlog/00_hero.jpg" medium="image"/>
  </item>
  <item>
    <title>Filtering and Resampling in Nuke: the Filters Measured, Ringing, Aliasing, Dither</title>
    <link>https://www.andreageremia.it/tutorial_math_filtering.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_math_filtering.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:14:45 GMT</pubDate>
    <description>What Nuke filters really are, measured in Nuke 17: the Mitchell-Netravali family (cubic, Keys, Simon, Rifman, Mitchell, Parzen, notch), Lanczos and sinc4, ringing, aliasing, concatenation, upscaling, banding and dither. With a filter lab.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_filtering/00_hero.jpg" medium="image"/>
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  <item>
    <title>Vectors in Nuke: Normals, Position Pass, Dot and Cross Product</title>
    <link>https://www.andreageremia.it/tutorial_math_vectors.html</link>
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    <pubDate>Tue, 13 Oct 2026 14:12:45 GMT</pubDate>
    <description>Vector maths for compositors: length and normalize, the dot product to relight with normals, the cross product, position pass mattes and motion vectors. With a live lab and nodes to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_vectors/00_hero.jpg" medium="image"/>
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  <item>
    <title>Trigonometry in Nuke: atan2, hypot and Two Point Tracking</title>
    <link>https://www.andreageremia.it/tutorial_math_trig.html</link>
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    <pubDate>Tue, 13 Oct 2026 14:11:45 GMT</pubDate>
    <description>Degrees and radians, the unit circle, hypot for distances and atan2 for angles: rotation and scale from two tracks, orbits and pendulums in Nuke expressions. With a live lab and nodes to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_trig/00_hero.jpg" medium="image"/>
  </item>
  <item>
    <title>Nuke Expressions and Curves: lerp, smoothstep, Waves and Noise</title>
    <link>https://www.andreageremia.it/tutorial_math_expressions.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_math_expressions.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:10:45 GMT</pubDate>
    <description>Animate without keyframes in Nuke: frame and time offsets, lerp, clamp and smoothstep, sine, square and triangle waves, random, noise and fBm, holds and loops. With a wave generator and nodes to paste.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/math_expressions/00_hero.jpg" medium="image"/>
  </item>
  <item>
    <title>TCL for Nuke: Snippets for Labels, Text Nodes and File Paths</title>
    <link>https://www.andreageremia.it/tutorial_tcl.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_tcl.html</guid>
    <pubDate>Tue, 13 Oct 2026 14:08:45 GMT</pubDate>
    <description>A collection of TCL snippets for Foundry Nuke: value and knob, labels, Text node burn-ins, file paths for Read and Write nodes, strings, lists, conditions, pixels and Nuke expressions.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/tcl/01.jpg" medium="image"/>
  </item>
  <item>
    <title>8-bit Images in an ACES Comp: How to Interpret Them in Nuke</title>
    <link>https://www.andreageremia.it/tutorial_aces_8bit.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_aces_8bit.html</guid>
    <pubDate>Tue, 14 Jul 2026 22:36:40 GMT</pubDate>
    <description>How to interpret 8-bit sRGB images (JPEG, PNG) in an ACES compositing pipeline in Nuke: Utility sRGB Texture vs Output sRGB, why white becomes 16, and which one to choose.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/aces8bit/00.jpg" medium="image"/>
  </item>
  <item>
    <title>Free Test Images for Compositing: Marcie, Log &amp; Macbeth</title>
    <link>https://www.andreageremia.it/tutorial_free_test_images.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_free_test_images.html</guid>
    <pubDate>Fri, 03 Jul 2026 13:12:37 GMT</pubDate>
    <description>A free zip of reference test images for compositors: Kodak Marcie (LAD) also in log space, Macbeth ColorChecker charts, grayscales and PLUGE, plus useful links.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/test_images/01.jpg" medium="image"/>
  </item>
  <item>
    <title>ModuleNotFoundError: No module named PySide2 in Nuke 16</title>
    <link>https://www.andreageremia.it/tutorial_nuke16.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_nuke16.html</guid>
    <pubDate>Tue, 14 Apr 2026 06:26:58 GMT</pubDate>
    <description>Nuke 16 moved from PySide2 (Qt5) to PySide6 (Qt6). How to fix ModuleNotFoundError: No module named PySide2 and update your Python tools.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/nuke16/01.jpg" medium="image"/>
  </item>
  <item>
    <title>Free VFX Practice Material: CG Render &amp; Nuke Script</title>
    <link>https://www.andreageremia.it/tutorial_free_files.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_free_files.html</guid>
    <pubDate>Mon, 17 Apr 2023 16:41:25 GMT</pubDate>
    <description>Download for free a complete Full HD CG frame with render passes and Nuke script from the personal project Helicopter, for your tests and tutorials.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/helicopter/01.jpg" medium="image"/>
  </item>
  <item>
    <title>Vector Blur in Nuke: Old vs New</title>
    <link>https://www.andreageremia.it/tutorial_vector_blur.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_vector_blur.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:35:01 GMT</pubDate>
    <description>Pros and cons of the VectorBlur node in Nuke 9 compared with the new VectorBlur in Nuke 10.5: motion vectors and motion blur.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/vector_blur/bg.jpg" medium="image"/>
  </item>
  <item>
    <title>UVRender Gizmo: Extract UVs in Nuke</title>
    <link>https://www.andreageremia.it/tutorial_uvrender.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_uvrender.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:34:56 GMT</pubDate>
    <description>A gizmo to extract UVs easily and speed up work with 3D space and UVs in Nuke.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/uvrender/01.jpg" medium="image"/>
  </item>
  <item>
    <title>Tractor and Nuke: Check Render Status</title>
    <link>https://www.andreageremia.it/tutorial_tractor.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_tractor.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:34:51 GMT</pubDate>
    <description>Check the status of your renders on the Tractor render farm directly inside Nuke, with a Python tool.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/tractor/01.jpg" medium="image"/>
  </item>
  <item>
    <title>TimeOffset Keyframes and Lifetime in Nuke</title>
    <link>https://www.andreageremia.it/tutorial_timeoffset.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_timeoffset.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:34:46 GMT</pubDate>
    <description>Python tool for Nuke to time offset all the keyframes and lifetime of a node, including every brush and shape in RotoPaint and Roto.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/timeoffset/bg.jpg" medium="image"/>
  </item>
  <item>
    <title>Speedy Script: Free Import/Export Panel for Nuke</title>
    <link>https://www.andreageremia.it/tutorial_speedyscript.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_speedyscript.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:34:41 GMT</pubDate>
    <description>Free panel for Foundry Nuke that improves import and export of scripts, or parts of them, using Groups to save time and RAM.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/speedy_script/speedy_script01.jpg" medium="image"/>
  </item>
  <item>
    <title>Nuke Python &amp; TCL Cheat Sheet: Nodes, Knobs, Callbacks</title>
    <link>https://www.andreageremia.it/tutorial_python_tcl.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_python_tcl.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:34:30 GMT</pubDate>
    <description>Python and TCL snippets for Nuke, ready to copy: create, select and connect nodes, read and write knobs, animation curves, expressions, callbacks and custom panels.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/python/01.jpg" medium="image"/>
  </item>
  <item>
    <title>Nuke Particles: Free Templates and Tutorials</title>
    <link>https://www.andreageremia.it/tutorial_particles_collection.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_particles_collection.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:34:25 GMT</pubDate>
    <description>Free particle templates for Nuke with tutorials, ready to install as toolsets: never start a particle setup from scratch again.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/particles/bg.jpg" medium="image"/>
  </item>
  <item>
    <title>Custom Panel in QtPy for Nuke</title>
    <link>https://www.andreageremia.it/tutorial_panel_qtpy.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_panel_qtpy.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:34:19 GMT</pubDate>
    <description>Create a custom panel for Nuke with Python and QtPy: a quick step by step tutorial with code you can reuse.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/qtpy/bg.jpg" medium="image"/>
  </item>
  <item>
    <title>Nuke 10 vs Nuke 11: Differences for Artists</title>
    <link>https://www.andreageremia.it/tutorial_nuke10_nuke11.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_nuke10_nuke11.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:34:10 GMT</pubDate>
    <description>Differences between Nuke 10 and Nuke 11 that compositors notice in daily work, such as the CornerPin node and other changes.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/nuke10_nuke11/bg.jpg" medium="image"/>
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  <item>
    <title>Mocha Pro: Extend the Frame Range and Keep Keyframes</title>
    <link>https://www.andreageremia.it/tutorial_mocha_frame_range.html</link>
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    <pubDate>Thu, 13 Apr 2023 15:34:05 GMT</pubDate>
    <description>How to extend the frame range in Mocha Pro and adjust the keyframes of your roto shapes without losing work.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/mocha_frame_range/01.jpg" medium="image"/>
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  <item>
    <title>Matrix 3x3 in Nuke: Convolution Matrix Tutorial</title>
    <link>https://www.andreageremia.it/tutorial_matrix.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_matrix.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:34:00 GMT</pubDate>
    <description>Convolution matrix tutorial for Nuke with a gizmo of the most popular 3x3 filters: blur, sharpen, emboss, outline and edge detection.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/matrix/01.jpg" medium="image"/>
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  <item>
    <title>2D Transform Matrix in Nuke</title>
    <link>https://www.andreageremia.it/tutorial_matrix_transform.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_matrix_transform.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:33:53 GMT</pubDate>
    <description>Explore 2D transformations through a matrix in Nuke: translate, rotate, scale and skew, with two modified Nuke nodes to download.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/transform_matrix/01.jpg" medium="image"/>
  </item>
  <item>
    <title>Nuke Label and Autolabel with Python: Examples</title>
    <link>https://www.andreageremia.it/tutorial_label_autolabel.html</link>
    <guid isPermaLink="true">https://www.andreageremia.it/tutorial_label_autolabel.html</guid>
    <pubDate>Thu, 13 Apr 2023 15:33:43 GMT</pubDate>
    <description>Customize the label and autolabel of your Nuke nodes with Python: show knob values on the nodes, with examples and a panel ready for your menu.py.</description>
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  <item>
    <title>Invert an STMap in Nuke: Undistort and Redistort</title>
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    <pubDate>Thu, 13 Apr 2023 15:33:37 GMT</pubDate>
    <description>Two ways to invert an STMap in Nuke, for UV maps and lens distortion: an Expression node setup and C_STMap, with the node scripts ready to copy.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/invert_stmap/bg.jpg" medium="image"/>
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  <item>
    <title>HTML in Nuke Node Labels</title>
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    <pubDate>Thu, 13 Apr 2023 15:33:32 GMT</pubDate>
    <description>How to style node and gizmo labels in Nuke with simple HTML tags: colors, fonts, size and formatting.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/html/bg.jpg" medium="image"/>
  </item>
  <item>
    <title>Nuke Expression Node: Free Collection of Tools</title>
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    <pubDate>Thu, 13 Apr 2023 15:33:20 GMT</pubDate>
    <description>Free collection of ready-made Expression node tools for Nuke, built during production work at Trixter: copy the node scripts or install the whole toolset.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/expression/expression_node_wallpaper.jpg" medium="image"/>
  </item>
  <item>
    <title>Quick 2D Rim Light in Nuke with a 3x3 Matrix</title>
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    <pubDate>Thu, 13 Apr 2023 15:33:13 GMT</pubDate>
    <description>Create a fast 2D rim light in Nuke from the alpha of a character or object, using a 3x3 matrix and a rotation control.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/edge_rim_light/silhouette.jpg" medium="image"/>
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  <item>
    <title>ColorMatrix in Nuke: 3x3 Colour Matrices Explained</title>
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    <pubDate>Thu, 13 Apr 2023 15:32:58 GMT</pubDate>
    <description>How the ColorMatrix node works in Nuke: read a 3x3 colour matrix row by row and build luminance, saturation, channel swaps, warm gain, sepia, Rec.709 to ACEScg and normals to camera space, ready to paste in Nuke.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/color_matrix/00_hero.jpg" medium="image"/>
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  <item>
    <title>Color Panel for Nuke in PySide &amp; QtPy</title>
    <link>https://www.andreageremia.it/tutorial_color_panel.html</link>
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    <pubDate>Thu, 13 Apr 2023 15:32:51 GMT</pubDate>
    <description>Download a panel made in PySide, PySide2 and QtPy to customize the colors of nodes, backdrops and notes in Nuke, with a step by step explanation.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/color_panel/bg.jpg" medium="image"/>
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  <item>
    <title>Clock Gizmo for Nuke</title>
    <link>https://www.andreageremia.it/tutorial_clock.html</link>
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    <pubDate>Thu, 13 Apr 2023 15:32:46 GMT</pubDate>
    <description>A free, fully customizable clock gizmo for Nuke based on the script frame rate: an example of a real working clock built in Nuke.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/clock/bg.jpg" medium="image"/>
  </item>
  <item>
    <title>Animation and Curves Gizmo for Nuke</title>
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    <pubDate>Thu, 13 Apr 2023 15:32:41 GMT</pubDate>
    <description>Tutorial for the Animation Curve gizmo for Nuke: wave generators and tools to modify animation curves and keyframes quickly. Available on Nukepedia.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/animation/animation_curve.jpg" medium="image"/>
  </item>
  <item>
    <title>3D Object Collection for Nuke: Meshes with UVs</title>
    <link>https://www.andreageremia.it/tutorial_3dobject.html</link>
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    <pubDate>Thu, 13 Apr 2023 15:32:36 GMT</pubDate>
    <description>A free collection of 3D meshes with clean UVs for Nuke, plus extra tools, born from daily 3D compositing work at Trixter.</description>
    <media:content url="https://www.andreageremia.it/images/tutorial/3d_object/01.jpg" medium="image"/>
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